![]() ![]() But it will help to not retype the whole of those documents, and instead I can get straight to your followup questions if there are any. I always enjoy these experiences here - ask away!Įdit 1: As a general note, when I post links (I know that's atypical in an AMA), that's not an attempt to brush off further discussion. ![]() If you want a surface overview, that retrospective post really does have the basics, but really it's up to you folks what you want to talk about. I'll take a bit of a break in an hour or two for some lunch and then be right back at it, and will update the OP here when I'm not at my desk.īut in general let's get into things in a more-than-surface fashion, shall we? Whatever the topics are. I'm naturally a bit rambly, a long-time redditor, and I enjoy deep dives, so I'll probably have to come back tomorrow to answer more questions after 5pm EST. That suits me just fine, and I tend to engage with my own fans or with certain like-minded peers instead. I have mostly made quirky stuff with a small audience and usually a tiny team (now it's just me on actual staff), and I don't really like going out to hang with the "in" crowd of indie darlings socially, so I've always been a bit of an outsider. I won't break NDAs or badmouth peers, but beyond that I have basically no filter. The first AI War was one of the earlier games on Steam (about 70ish indie titles were all that had come to Steam prior to AI War 1 in October 2009), so I've been in a front row seat for almost the entire rise and fall(?) of the indie market thus far. This has been a long journey! For a lot of context on the broad strokes of that journey, here's a retrospective post. AI War 2 has recently left early access on Steam and Humble, and has arrived on GOG as well.
0 Comments
Leave a Reply. |